L2 Toxicity

Craft-PvP x50

Craft-PvP server: fast levelling, gear progression, PvP and clan wars. Check the rates, plan your upgrades, and know the rules before entering Olympiad. Values below are read from the server configuration.

Open beta

Free +16 weapons, armor and jewelry, including epic boss jewelry, are available from the GM Shop during beta. Accounts stay at launch; characters and game progress reset. Beta testers who help us test will receive a generous launch starter pack; contents and eligibility details will be announced before release. Read the beta details.

The settings and starter rewards below describe normal progression. Free +16 equipment is a beta-only option.

Each character also receives 500 Coins of Luck on login, once during beta, for levels and upgrades. Beta currency and progress do not carry over to full release.

Rates

Experience
x50
Skill points
x50
Adena
x100
Drop chance
x10
Spoil chance
x10
Raid boss drop chance
x10
Quest rewards
x1
Quest item drops
x3

Settings

Subclasses
3
Buff slots
24, plus 12 for songs and dances
Free teleports and buffs
up to level 76
Skills
learned automatically
Hellbound
open without the quest
Offline shops
on
Offline crafting
on
Auto loot
on
Auto loot from raid bosses
off

Olympiad

Noblesse characters fight in the Grand Olympiad, 1 against 1 or 3 against 3, to become their class’s hero. A period runs monthly; at the end of it, the best of each class becomes hero.

Matches
Friday, Saturday and Sunday, 18:00 to 00:00 (server time)
Gear in matches
counts as +10 at most
Matches per week
no limit, as long as you have points
Buffs from the arena buffer
5
  • Inside a match, weapons and armor work as if they were +10 at most: attack, defense and the HP bonus from enchanting are capped. Your gear keeps its real enchant and still shows it; the cap ends with the match.
  • Everyone’s buffs are removed when the match starts. In 1 against 1, a buffer in the arena gives up to 5; in 3 against 3 the team buffs itself.
  • New Noblesse start with 10 points and get 10 more every week. A match moves up to 10 points between the two players. You can keep joining matches until you run out of points.
  • Each win gives: class matches 50 Olympiad Tokens and 1 Small Coin of Luck; open matches 40 Olympiad Tokens and 1 Small Coin of Luck; team matches 85 Olympiad Tokens and 1 Small Coin of Luck.
  • At the end of the period, players with at least 15 matches can trade their points for Olympiad Tokens at the Olympiad Manager.
  • Heroes claim the title at the Monument of Heroes or an Olympiad Manager, and get 30 Coins of Luck; their clan warehouse gets 10 Coins of Luck. The whole server is told.
  • Type /olympiadstat to see your matches, wins and points.

Coins of Luck

Coins of Luck are the currency for upgrades on this site: enchanting gear and skills, and augmenting weapons. They can be traded, so you can also buy them from other players for Adena. To be spent, they have to be in the character’s inventory.

Everyday play earns Small Coins of Luck, which can’t be traded. Ten of them make one Coin of Luck at the GM Shop next to the gatekeeper in every main town.

  • Time played: a Small Coin of Luck for every 30 minutes of real play (not idle, shopping or on .play auto-hunt), from level 76, up to 6 a day per account.
  • Raid bosses in the open world: 3 to 5 Small Coins of Luck from level 76 and up, 1 or 2 from level 60 to 75.
  • Olympiad: a Small Coin of Luck for each match won (see Olympiad).
  • Events (Team vs Team, Capture the Flag, Deathmatch): 5 Small Coins of Luck for the winners.
  • Epic bosses drop Coins of Luck for the party: 1 from Queen Ant, Core and Orfen, 5 from Baium, 10 from Antharas, Valakas and Beleth; 1 to 3 from Zaken, 5 or 8 from Freya and 6 from Frintezza.
  • New heroes get 30 Coins of Luck when they claim the title, and their clan warehouse gets 10 Coins of Luck. The clan that holds a castle after a siege gets 3 for each member who was there at the end.

Upgrading gear with Coins of Luck

Weapons, armor and jewelry that can be enchanted in the game can be upgraded on your character page instead, paying with Coins of Luck from that character’s inventory. An upgrade always succeeds and can go up to +20; past that, use enchant scrolls. The price depends on the item and its grade; epic boss jewelry costs as much as S84 armor. During beta, bound gear can also be enchanted here up to +20 with the same prices. Log the character out of the game completely first; the server applies the upgrade within a few seconds.

Coins of Luck per enchant level, and from +0 to +20
ItemTo +10+10 to +16+16 to +20+0 to +20
S84 weapons62247380
S80 weapons, Dynasty weapons41225212
S-grade and lower weapons1712100
S84 armor and jewelry, epic boss jewelry21223184
S80 armor and jewelry, Dynasty1712100
S-grade and lower armor and jewelry14658

Enchanting with scrolls

For normal equipment, enchant scrolls in the game have no upper limit. Up to +3 always works (+4 for one-piece armor), then each try has a 66% chance up to +16 and 33% after that. If it fails, a normal scroll breaks the item and a blessed scroll resets it to +0.

Bound starter gear arrives at +0 and follows the same scroll-enchanting rules, including failure penalties. S-grade enchant scrolls come from farming or the player market; the GM Shop sells enchant scrolls only up to A grade.

Enchanting skills with Coins of Luck

Skills that can be enchanted in the game can be enchanted on your character page too, on any of their routes, once the skill is at its highest level and the character is level 76 or higher. It always succeeds. Changing a skill’s route is still done in the game.

It costs 1 Coin of Luck per enchant level, from where the skill is now: +1 to +15 is 14 coins, and a skill straight to +30 is 30.

GM Shop

Next to the gatekeeper in every main town:

  • A starter pack of shots and potions, once per account, up to level 5.
  • Exchange Small Coins of Luck for Coins of Luck, 10 for 1.
  • Consumables for Adena: soulshots and spiritshots, potions, elixirs, arrows, scrolls, enchant scrolls up to A grade, crystals and dyes.
  • Boss items for Adena, 4 billion each: Blooded Fabric, Portal Stone, Vacualite Floating Stone, Frintezza’s scroll, and Ranku’s and Demon Prince’s Blueprints.
  • Hats and masks: over 80 cosmetic ones, 10 Coins of Luck each.
  • Forgotten Scrolls for the level 81+ skills, 15 Coins of Luck each. High-level epic bosses drop them too.
  • Bound starter bundles: armor, jewelry and a weapon of your choice, from S grade at level 76 and Dynasty at level 80. Gear arrives at +0 and can be enchanted with scrolls using normal success rates and failure penalties, with no attributes or augments; these items cannot be traded, exchanged or crystallized. Each character picks one set per grade, there or from the GM Shop tab on its character page.
  • At level 84, choose heavy, light or robe Vesper armor recipes (60%), once per account. Recipes are tradable; materials, parts and Create Item level 10 are still required. Vesper comes from crafting, drops or the player market. See the starter reward breakdown.
  • Level 85 for 30 Coins of Luck. Buying levels preserves the same starter and crafting-support eligibility.
  • Noblesse for 15 Coins of Luck, from level 76, with the Noblesse Tiara.
  • Clan level 11 for 100 Coins of Luck, for clan leaders (also on the leader’s character page).

On your character page: a name color or title color for 15 Coins of Luck, and a new name for 10.

Augmenting weapons with Coins of Luck

Pick any top-level augment for a C-grade or better weapon, PvP weapons included, for 30 Coins of Luck. It replaces the current augment.

Bound starter weapons cannot be augmented.